Online Games: What Is The Future Of Games Online?
World of Warcraft holds the Guinness World Record for the hottest MMORPG (Massively Multiplayer Online Role-Playing Game), with over 8 million subscribers as of March 2013 (Wikipedia).
In the USA alone, that amount is 183 million.
Sure, you can go on enjoying for free for as long as you like and gradually earn virtual “jewels ” to help you finance your clan project. Or you can create a purchase on your smartphone to accelerate the pace of acquiring gems.
The NPD Group, a financial-analysis firm that monitors the sales of video games, claims that the U.S. games industry sold $6.71 billion worth of new games in 2012.
This model has become popular on both smartphones and iPads.
Shouldn’t the consumers get rewarded?
As an instance of the way the freemium model works, consider the free sport Clash of all Clans.
Madden NFL 13 (360, PS3, Wii, PSV, Wii U)
Wouldn’t it be great if the consumers, the fans, and the players of online games got some of the money which comes from online games? Wouldn’Can it be great if the consumers of online games could actually make money for playing games online?
Another popular sport is Clash of Clans, which is a combat strategy game.
With the touch of a finger, players can purchase a “pile of Gems” for $4.99, a “bag of Gems” for $9.99, or a “box of Gems” for $49.99.
That’s about the same amount of time which they’ll spend in their classrooms.
Just Dance 4 (Wii, 360, Wii U, PS3)
Call of Duty: Black Ops II (360, PS3, PC, Wii U)
Call of Duty: Modern Warfare 3 (360, PS3, Wii, PC)
In an average, young people will rack up 10 thousand hours of gaming by the time they reach the age of 21.
The freemium version seems to be the tendency of the future since most are becoming reluctant to pay for a game before they use it.
And if you are feeling really rough, and if you wish to acquire a few added swords and sling-shots to battle barbarian invaders, just touch with your shartphone display and buy a “chest of Stone ” for only $99.99.
You can download the game to your smartphone at no cost. Then, as soon as you find this game enjoyable and engaging, there are all kinds of available upgrades.
Borderlands 2 (360, PS3, PC)
FarmVille is a highly-popular farming simulation social networking game developed by Zynga in 2009.
FarmVille 2 was released in September 2012.
Ninety-nine percent of boys under 18 and 94 percent of women under 18 say they play online games on a regular basis.
After a client employs a match, they will ordinarily be inclined to spend money within that game should they find it enjoyable and engaging.
Apple gets about 30% of that, or $300,000 per day.
The company that makes Clash of Clans (Supercell) rakes in over 1 million bucks… a day!
Online games are now being played for over 60 minutes each day by over half a billion people globally, casino online says Jane McGonigal.
The users, the fans, and the players of Clash of Clans (and other freemium online games) create millions of dollars for companies like Supercell and Apple.
The best 10 best-selling games of 2012 were:
That’s the notion behind a brand-new game company that is going to be coming soon.
In case you have virtually any concerns about wherever and also the way to work with casino online, you’ll be able to email us in our own web-page. All from people who downloaded a free Clash of Clans match to their smartphone.
Free games have been downloaded a whole lot more readily than compensated games.
Totally free games, frequently referred to as freemium (free top ) games, is a business model where the game is given away for free, but the consumer has the option of spending money on an assortment of game improvements.
When the ability to purchase things is made easier through the use of technologies, wealth is made faster and more abundantly than ever before.
Of course, Clash of Clans is but one of many cases.
Meanwhile, the users receive zilch… a fantastic big goose egg.
Over 5 million Americans are now spending over 40 hours each week playing online games, that’s the equivalent of their time spent in a full time job.
We believe profitable users of internet games is a concept whose time has arrived.
Also consider that if people play with Clash of Clans, they’re encouraged to simply press a button to invite all their friends from Facebook to join them, which brings Supercell more money.
The target of this game is to create a clan, build a village for the clan, then train your warriors to protect your village .
Does that seem fair?